SHOW: All Research Publications Roles
2022 To be Submitted
Gaining Resolution: The Role of Probes in Designing for Ageing.
Sheahan., J.
Frontiers in Sociology,
Socio-Gerontechnology
Gaining Resolution: The Role of Probes in Designing for Ageing.
Sheahan., J.
Frontiers in Sociology,
Socio-Gerontechnology
In
seeking to support healthy ageing, designers have struggled to reduce their
assumptions about older adults, such that they have been seen to interpret the worlds
of later life through unfiltered images, engage with stigmas, and ultimately
diminish the technologies we offer. This article seeks to critically analyse
this state of the art and engage a cultural probe study to create higher
resolution images, as a method of inclusive design research. Through
reflexive thematic analysis of these materials, this case study offers designers
pathways to understanding and including older adults in their work, examining
the resolution of our images of ageing.
2022 Forthcoming
Towards Re-Imagining Industrial Design Education for the Contemporary Period
Dim, W., de Vere, I., Sheahan., J.
22nd International Conference on Engineering and Product Design Education
Towards Re-Imagining Industrial Design Education for the Contemporary Period
Dim, W., de Vere, I., Sheahan., J.
22nd International Conference on Engineering and Product Design Education
As the field of Industrial Design moves beyond its industrial
manufacturing roots, exploration of curricula that anticipates diverse participation and complexity in
creative innovation is still emergent in this era of education. This paper discusses the adoption of the RMIT University, My First 6 Months (MF6M) first-year
learner-centred pedagogical alignment into the 2nd and 3rd year vertically integrated studio environment,
through the case study ‘Social Studio – Enabling an Ageing Workforce’ – a collaborative partnership
with the Innovation Centre of WorkSafe Victoria, a state government safety regulatory body.
We found the approach required less teaching staff intervention and gave more flexibility to students,
reinforcing notions of trust and self-efficacy in learning.
2022 Forthcoming
Designing To Enable an Ageing Workforce
de Vere, I., Dim, W., Sheahan., J.
22nd International Conference on Engineering and Product Design Education
Designing To Enable an Ageing Workforce
de Vere, I., Dim, W., Sheahan., J.
22nd International Conference on Engineering and Product Design Education
An ageing workforce and a dwindling itinerate manual labour supply have long term implications to the commercial viability of industries that require sustained physical activities. These trends are driving two significant concerns for an ageing workforce: maintaining the health of increasingly older workers and dealing with the complications of participation in the labour force for these individuals. This paper details a teaching and research project conducted in collaboration between the Safeness by Design initiative and the Innovation Centre of WorkSafe Victoria, a government regulatory body that enforces health and safety policy. The project aimed at moving the sphere of influence of WorkSafe from reactive policing activities towards preemptive action, compelling innovation and new discourses on workplace safeness, employment longevity and the empowerment of ageing workers.
2022 Report
Enabling An Ageing Workforce: Using design to innovate the workplace and empower older workers. ︎
de Vere, I., Dim, W., Sheahan., J.
RMIT University
Enabling An Ageing Workforce: Using design to innovate the workplace and empower older workers. ︎
de Vere, I., Dim, W., Sheahan., J.
RMIT University
Australia’s population is ageing, but with enhanced health prospects and insufficient retirement funds, and
industries impacted by a dwindling itinerate manual labour supply, workers will want, and may need, to remain
in the workforce for longer. This research, Enabling an Ageing Workforce, recognises the issues facing the older worker across a range of
different workplace contexts, This project investigates ageing,
wellbeing, and workplace safeness within specific industries to identify areas of concern, opportunities for design intervention, and the proposal of future-focused design solutions.
2021 Journal Article
The Art of Tacit Learning in Serious Location-based Games. ︎
Sheahan, J., Davies, H., Hjorth, L.
Frontiers in Education,
Serious Location Based Games
Over the past two decades, location-based games have moved from media art fringes to the mass cultural mainstream. Through their locative affordances, these game types enable practices of wayfaring and placemaking, with the capacity to deliver powerful tacit knowledge. These affordances suggest the potential for the development of location-based games in educational contexts. This paper presents three cases studies—TIMeR and Wayfinder Live and Pet Playing for Placemaking—to illustrate how each uses elements of wayfaring and placemaking to bring new opportunities for education through a tacit knowledge approach.