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The Art of Tacit Learning in Serious Location-based Games (2021) ︎ 

Sheahan, J., Davies, H., Hjorth, L.

Frontiers in Education,
Serious Location-based Games

Over the past two decades, location-based games have moved from media art fringes to the mass cultural mainstream. Through their locative affordances, these game types enable practices of wayfaring and placemaking, with the capacity to deliver powerful tacit knowledge. This paper presents three cases studies—TIMeR and Wayfinder Live and Pet Playing for Placemaking—to illustrate how each uses elements of wayfaring and placemaking to bring new opportunities for education through a tacit knowledge approach.


I acknowledge the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nations on whose unceded lands I conduct my work. I respectfully acknowledge their Ancestors and Elders, past, present and emerging.


©2022 Jacob Sheahan